Marvel Rivals Controller Settings
Start with the primary Aim Assist recommendation, then choose the complete loadout that matches how you want the stick to respond.
Start with Aim Assist
Default Aim Assist is the primary recommendation for either loadout. Use the smaller loadout-specific Aim Assist option only if you want Tny or PNGN's complete Aim Assist preset instead.
Default and PNGN use fixed settings. Choose Build Your Own to unlock Aim Feel, Curve Feel, and Max Sensitivity.
The curve stays at 28 → 69 with 33 → 67 curve values. Horizontal and Vertical Sensitivity stay matched from 500 / 500 down to 50 / 50; the graph zooms its Y-axis instead of moving the curve.
Compare Controller Approaches
Max SensitivityReticle Builder & Community Library
Build and preview your own reticle, browse the Discord-linked reticle database, or load PNGN and Tny's reticle loadouts as starting points.
Tny Curve
Tny tests and tunes his curve by feel through repeated gameplay. Tny's YouTube shares updates and demos so players can see what they are getting with their settings.
Visit Tny's YouTube ↗Tny keeps 28 / 69 / 33 / 67 fixed. The slider changes Horizontal and Vertical Sensitivity together and zooms the graph's Y-axis rather than moving the curve.
Your Settings
Basic Settings
Advanced Aim Sens Curve Settings
Eye-Gaze Deadzones
Max Deadzone
Aim Assist
Character Movement
PNGN Curve
PNGN develops and tunes his curve through theory, calculations, and response modeling. PNGN's Discord is where he shares updates and helps players adapt their settings.
Visit PNGN's Discord ↗Choose 400, 500, or 600.
Choose the value you want to aim with.
Your Settings
Basic Settings
Advanced Aim Sens Curve Settings
Eye-Gaze Deadzones
Use 0 for a clean stick, 1 for small drift, or 2 for large drift. Keep Max at 0 so the outer range stays responsive.
Max Deadzone
It only takes over at max stick input, while normal aim stays unchanged. Vertical Boost stays at 56 to preserve the same 56% vertical-to-horizontal balance through the outer-edge turn. Keep latency at 0; Classic-Feel uses Response Time 0.
Aim Assist
Character Movement
These are PNGN's current Character Movement deadzone values.